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authorSharlatan Hellseher <sharlatanus@gmail.com>2021-06-14 09:51:16 +0200
committerGuillaume Le Vaillant <glv@posteo.net>2021-06-14 09:55:38 +0200
commit5cf9137ccb20f12f88bfbb216bb24c6d8262cd1b (patch)
tree3b3d6b7c813092c68962aac3323ed5f541b4617b /gnu/packages/lisp-xyz.scm
parentcb5ba97e1c6827431a3225093ee42dfc6a7c1e1c (diff)
gnu: Add cl-cepl.
* gnu/packages/lisp-xyz.scm (cl-cepl, ecl-cepl, sbcl-cepl): New variables. Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu/packages/lisp-xyz.scm')
-rw-r--r--gnu/packages/lisp-xyz.scm52
1 files changed, 52 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm
index 252797eafa..bdacc95c07 100644
--- a/gnu/packages/lisp-xyz.scm
+++ b/gnu/packages/lisp-xyz.scm
@@ -17373,3 +17373,55 @@ coverage.")
(define-public cl-chirp
(sbcl-package->cl-source-package sbcl-chirp))
+
+(define-public sbcl-cepl
+ (let ((commit "d1a10b6c8f4cedc07493bf06aef3a56c7b6f8d5b")
+ (revision "1"))
+ (package
+ (name "sbcl-cepl")
+ (version (git-version "0.0.0" revision commit))
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/cbaggers/cepl")
+ (commit commit)))
+ (file-name (git-file-name "cepl" version))
+ (sha256
+ (base32 "0izbw2advqm3wailj3dpq6zqfrfirwn14pw5qmqh8i71r51xwmm2"))))
+ (build-system asdf-build-system/sbcl)
+ (arguments
+ `(#:asd-files '("cepl.asd" "cepl.build.asd")))
+ (inputs
+ `(("alexandria" ,sbcl-alexandria)
+ ("bordeaux-threads" ,sbcl-bordeaux-threads)
+ ("cffi" ,sbcl-cffi)
+ ("cl-opengl" ,sbcl-cl-opengl)
+ ("cl-ppcre" ,sbcl-cl-ppcre)
+ ("documentation-utils" ,sbcl-documentation-utils)
+ ("float-features" ,sbcl-float-features)
+ ("ieee-floats" ,sbcl-ieee-floats)
+ ("split-sequence" ,sbcl-split-sequence)
+ ("varjo" ,sbcl-varjo)))
+ (propagated-inputs
+ `(("quickproject" ,sbcl-quickproject)))
+ (home-page "https://github.com/cbaggers/cepl")
+ (synopsis "Development playground to work with OpenGL")
+ (description
+ "CEPL (Code Evaluate Play Loop ) is a lispy and REPL-friendly Common Lisp
+library for working with OpenGL.
+
+Its definition of success is making the user feel that GPU programming has
+always been part of the languages standard.
+
+The usual approach to using CEPL is to start it at the beginning of your Lisp
+session and leave it open for the duration of your work. You can then treat the
+window it creates as just another output for your graphics, analogous to how
+@code{*standard-output*} is treated for text.")
+ (license license:bsd-2))))
+
+(define-public ecl-cepl
+ (sbcl-package->ecl-package sbcl-cepl))
+
+(define-public cl-cepl
+ (sbcl-package->cl-source-package sbcl-cepl))