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2020-10-02gnu: eduke32: Update to 188e146.Timotej Lazar
* nongnu/packages/game-development.scm (eduke32): Update to 188e146. [inputs]: Add alsa-lib. Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
2020-10-02nongnu: eduke32: Remove unnecessary phase.Timotej Lazar
Since commit 2073b55, Guix uses CPLUS_INCLUDE_PATH to find system headers. Overriding this variable caused a compile failure. The package builds fine without it, so just drop it. * nongnu/packages/game-development.scm (eduke32)[arguments]: Drop ‘set-sdl-paths’ phase. Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
2020-05-04nongnu: Move fury from the duke-nukem-3d channel to Nonguix.Pierre Neidhardt
* nongnu/packages/game-development.scm (fury): New variable.
2020-05-04nongnu: Move eduke32 from the duke-nukem-3d channel to Nonguix.Pierre Neidhardt
* nongnu/packages/game-development.scm (eduke32): New variable.
2020-02-29gnu: nvidia-cg-toolkit: Use new install-plan format.Pierre Neidhardt
* nongnu/packages/game-development.scm (nvidia-cg-toolkit)[arguments]: Do it.
2020-01-15nongnu: Add libsteam.Pierre Neidhardt
* nongnu/packages/game-development.scm (libsteam): New variable.
2020-01-12gnu: nvidia-cg-toolkit: Fix a non-exhaustive match.Timotej Lazar
* nongnu/packages/game-development.scm (nvidia-cg-toolkit): Replace a non-exhaustive match with string=? to fix evaluation on unsupported platforms.
2020-01-02nongnu: nvidia-cg-toolkit: Fix i686 build.Pierre Neidhardt
* nongnu/packages/game-development.scm (nvidia-cg-toolkit): Extract the different archive sources. Set the supported-systems to i686-linux and x86_64-linux.
2019-12-29gnu: Add nvidia-cg-toolkit.Pierre Neidhardt
* nongnu/packages/game-development.scm (nvidia-cg-toolkit): New variable.