From 2f9c97e0b0e61b8061302d1c5aa750c2bec3edcf Mon Sep 17 00:00:00 2001 From: Pierre Neidhardt Date: Mon, 4 May 2020 11:57:56 +0200 Subject: nongnu: Move eduke32 from the duke-nukem-3d channel to Nonguix. * nongnu/packages/game-development.scm (eduke32): New variable. --- nongnu/packages/game-development.scm | 122 ++++++++++++++++++++++++++++++++++- 1 file changed, 121 insertions(+), 1 deletion(-) (limited to 'nongnu/packages/game-development.scm') diff --git a/nongnu/packages/game-development.scm b/nongnu/packages/game-development.scm index 6ae40b7..025dac8 100644 --- a/nongnu/packages/game-development.scm +++ b/nongnu/packages/game-development.scm @@ -1,5 +1,5 @@ ;;; GNU Guix --- Functional package management for GNU -;;; Copyright © 2019 Pierre Neidhardt +;;; Copyright © 2019, 2020 Pierre Neidhardt ;;; ;;; This file is not part of GNU Guix. ;;; @@ -21,10 +21,18 @@ #:use-module ((nonguix licenses) :prefix license:) #:use-module (guix packages) #:use-module (nonguix build-system binary) + #:use-module (guix build-system gnu) #:use-module (guix download) + #:use-module (guix git-download) + #:use-module (gnu packages audio) #:use-module (gnu packages base) #:use-module (gnu packages gcc) #:use-module (gnu packages gl) + #:use-module (gnu packages gtk) + #:use-module (gnu packages pkg-config) + #:use-module (gnu packages sdl) + #:use-module (gnu packages video) + #:use-module (gnu packages xiph) #:use-module (gnu packages xorg)) (define nvidia-cg-toolkit-version "3.1") @@ -163,3 +171,115 @@ development should opt for GLSL rather than Cg.") (description "") (license (license:nonfree "https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE")))) + +(define-public eduke32 + ;; There are no official releases. + (let ((commit "26f683cadb3ca731cb8f19ae011cd6431f276827") + (revision "0") + (duke-nukem-3d-directory "share/dukenukem3d")) + (package + (name "eduke32") + (version (git-version "0" revision commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://voidpoint.io/terminx/eduke32.git") + (commit commit))) + (file-name (git-file-name name version)) + (sha256 + (base32 "15y8p35wbb83k3yh4ydpibf64maqnmbqmw89dinlfhllcdm9154n")) + ;; Unbundle libxmp. + (modules '((guix build utils))) + (snippet + '(begin (delete-file-recursively "source/libxmp-lite") #t)))) + (build-system gnu-build-system) + (arguments + `(#:tests? #f + ;; Add glu to rpath so that SDL can dlopen it. + #:make-flags (list (string-append "LDFLAGS=-Wl,-rpath=" + (assoc-ref %build-inputs "glu") "/lib")) + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'unbundle-libxmp + (lambda _ + (substitute* "GNUmakefile" + (("-I\\$\\(libxmplite_inc\\)") + (string-append "-I" (assoc-ref %build-inputs "libxmp") "/include")) + (("^ *audiolib_deps \\+= libxmplite.*$") "") + (("-logg") "-logg -lxmp")) + (with-directory-excursion "source/audiolib/src" + (for-each (lambda (file) (substitute* file (("libxmp-lite/") ""))) + '("multivoc.cpp" "xmp.cpp"))) + #t)) + (delete 'configure) + (add-after 'set-paths 'set-sdl-paths + ;; The makefile adds the output of `sdl2-config --cflags` to the + ;; compiler flags, but sdl2-config gives us the wrong directory to + ;; include. We have to add the SDL2 header directory ourselves. + (lambda* (#:key inputs #:allow-other-keys) + (pk (assoc-ref inputs "sdl-union")) + (setenv "CPLUS_INCLUDE_PATH" + (string-append (assoc-ref inputs "sdl-union") + "/include/SDL2")) + #t)) + (replace 'install + (lambda* (#:key inputs outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (glu (assoc-ref inputs "glu")) + (eduke (string-append out "/bin/eduke32")) + (eduke-real (string-append out "/bin/.eduke32-real"))) + ;; TODO: Install custom .desktop file? Need icon. + ;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32. + (install-file "eduke32" (string-append out "/bin")) + (install-file "mapster32" (string-append out "/bin")) + (install-file "package/common/buildlic.txt" + (string-append out "/share/licenses")) + ;; Wrap program: + ;; - Make sure current directory is writable, else eduke32 will segfault. + ;; - Add ../share/dukenukem3d to the dir search list. + ;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found. + (rename-file eduke eduke-real) + (call-with-output-file eduke + (lambda (p) + (format p "\ +#!~a +mkdir -p ~~/.config/eduke32 +cd ~~/.config/eduke32 +exec -a \"$0\" ~a\ + -g \"${0%/*}\"/../~a/*.grp\ + -g \"${0%/*}\"/../~a/*.zip\ + -g \"${0%/*}\"/../~a/*.map\ + -g \"${0%/*}\"/../~a/*.con\ + -g \"${0%/*}\"/../~a/*.def\ + \"$@\"~%" + (which "bash") eduke-real + ,duke-nukem-3d-directory + ,duke-nukem-3d-directory + ,duke-nukem-3d-directory + ,duke-nukem-3d-directory + ,duke-nukem-3d-directory))) + (chmod eduke #o755))))))) + (native-inputs + `(("pkg-config" ,pkg-config))) + (inputs + `(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer))) + ("glu" ,glu) + ("libvorbis" ,libvorbis) + ("libvpx" ,libvpx) + ("libxmp" ,libxmp) + ("flac" ,flac) + ("gtk+" ,gtk+-2))) + (synopsis "Engine of the classic PC first person shooter Duke Nukem 3D") + (description "EDuke32 is a free homebrew game engine and source port of the +classic PC first person shooter Duke Nukem 3D—Duke3D for short. A thousands +of features and upgrades were added for regular players and additional editing +capabilities and scripting extensions for homebrew developers and mod +creators. EDuke32 is open source but non-free software. + +This package does not contain any game file. You can either install packages +with game files or or put @file{.grp} game files manually in +@file{~/.config/eduke32/}.") + (home-page "https://eduke32.com/") + (license (license:nonfree + "https://eduke32.com/buildlic.txt"))))) -- cgit v1.2.3