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authorArtyom V. Poptsov <poptsov.artyom@gmail.com>2023-07-08 11:50:16 +0300
committerLudovic Courtès <ludo@gnu.org>2023-09-14 23:15:48 +0200
commit0a6ad454a3ec01e402403f500bb90fe55fc232b7 (patch)
treefde4d17aa33181db1a88e7aa7c806e7df11772e5 /gnu/packages/patches
parent50725212f0578b98ad4bac9786ca954ae22125cc (diff)
gnu: nanosvg: Add a patch for PrusaSlicer 2.6.
* gnu/packages/graphics.scm (nanosvg): Add a patch that is required to build PrusaSlicer 2.6. * gnu/packages/patches/nanosvg-prusa-slicer.patch: New file. * gnu/local.mk (dist_patch_DATA): Add it. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
Diffstat (limited to 'gnu/packages/patches')
-rw-r--r--gnu/packages/patches/nanosvg-prusa-slicer.patch248
1 files changed, 248 insertions, 0 deletions
diff --git a/gnu/packages/patches/nanosvg-prusa-slicer.patch b/gnu/packages/patches/nanosvg-prusa-slicer.patch
new file mode 100644
index 0000000000..dc11e9365c
--- /dev/null
+++ b/gnu/packages/patches/nanosvg-prusa-slicer.patch
@@ -0,0 +1,248 @@
+From abcd277ea45e9098bed752cf9c6875b533c0892f Mon Sep 17 00:00:00 2001
+From: AlbrechtS <AlbrechtS.svn@fltk.example.org>
+Date: Sun, 4 Feb 2018 23:47:38 +0100
+Subject: [PATCH] Modify rasterizer to support non-square X,Y axes scaling.
+
+Add new function nsvgRasterizeXY() similar to nsvgRasterize() but with
+separate scaling factors for x-axis and y-axis.
+---
+ src/nanosvgrast.h | 78 +++++++++++++++++++++++++++++++----------------
+ 1 file changed, 51 insertions(+), 27 deletions(-)
+
+diff --git a/src/nanosvgrast.h b/src/nanosvgrast.h
+index 17ba3b0..a83db27 100644
+--- a/src/nanosvgrast.h
++++ b/src/nanosvgrast.h
+@@ -22,6 +22,12 @@
+ *
+ */
+
++/* Modified by FLTK to support non-square X,Y axes scaling.
++ *
++ * Added: nsvgRasterizeXY()
++*/
++
++
+ #ifndef NANOSVGRAST_H
+ #define NANOSVGRAST_H
+
+@@ -46,6 +52,9 @@ typedef struct NSVGrasterizer NSVGrasterizer;
+ unsigned char* img = malloc(w*h*4);
+ // Rasterize
+ nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
++
++ // For non-square X,Y scaling, use
++ nsvgRasterizeXY(rast, image, 0,0,1,1, img, w, h, w*4);
+ */
+
+ // Allocated rasterizer context.
+@@ -55,7 +64,7 @@ NSVGrasterizer* nsvgCreateRasterizer(void);
+ // r - pointer to rasterizer context
+ // image - pointer to image to rasterize
+ // tx,ty - image offset (applied after scaling)
+-// scale - image scale
++// scale - image scale (assumes square aspect ratio)
+ // dst - pointer to destination image data, 4 bytes per pixel (RGBA)
+ // w - width of the image to render
+ // h - height of the image to render
+@@ -64,6 +73,12 @@ void nsvgRasterize(NSVGrasterizer* r,
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride);
+
++// As above, but allow X and Y axes to scale independently for non-square aspects
++void nsvgRasterizeXY(NSVGrasterizer* r,
++ NSVGimage* image, float tx, float ty,
++ float sx, float sy,
++ unsigned char* dst, int w, int h, int stride);
++
+ // Deletes rasterizer context.
+ void nsvgDeleteRasterizer(NSVGrasterizer*);
+
+@@ -370,7 +385,7 @@ static void nsvg__flattenCubicBez(NSVGrasterizer* r,
+ nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
+ }
+
+-static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
++static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float sx, float sy)
+ {
+ int i, j;
+ NSVGpath* path;
+@@ -378,13 +393,13 @@ static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
+ for (path = shape->paths; path != NULL; path = path->next) {
+ r->npoints = 0;
+ // Flatten path
+- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
++ nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+- nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
++ nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, 0);
+ }
+ // Close path
+- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
++ nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0);
+ // Build edges
+ for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
+ nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
+@@ -734,7 +749,7 @@ static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoi
+ }
+ }
+
+-static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
++static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float sx, float sy)
+ {
+ int i, j, closed;
+ NSVGpath* path;
+@@ -742,15 +757,16 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
+ float miterLimit = shape->miterLimit;
+ int lineJoin = shape->strokeLineJoin;
+ int lineCap = shape->strokeLineCap;
+- float lineWidth = shape->strokeWidth * scale;
++ const float sw = (sx + sy) / 2; // average scaling factor
++ const float lineWidth = shape->strokeWidth * sw; // FIXME (?)
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ // Flatten path
+ r->npoints = 0;
+- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
++ nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, NSVG_PT_CORNER);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+- nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
++ nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, NSVG_PT_CORNER);
+ }
+ if (r->npoints < 2)
+ continue;
+@@ -796,7 +812,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
+ dashOffset -= shape->strokeDashArray[idash];
+ idash = (idash + 1) % shape->strokeDashCount;
+ }
+- dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
++ dashLen = (shape->strokeDashArray[idash] - dashOffset) * sw;
+
+ for (j = 1; j < r->npoints2; ) {
+ float dx = r->points2[j].x - cur.x;
+@@ -818,7 +834,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
+ // Advance dash pattern
+ dashState = !dashState;
+ idash = (idash+1) % shape->strokeDashCount;
+- dashLen = shape->strokeDashArray[idash] * scale;
++ dashLen = shape->strokeDashArray[idash] * sw;
+ // Restart
+ cur.x = x;
+ cur.y = y;
+@@ -987,7 +1003,7 @@ static inline int nsvg__div255(int x)
+ }
+
+ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
+- float tx, float ty, float scale, NSVGcachedPaint* cache)
++ float tx, float ty, float sx, float sy, NSVGcachedPaint* cache)
+ {
+
+ if (cache->type == NSVG_PAINT_COLOR) {
+@@ -1028,9 +1044,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+- fx = ((float)x - tx) / scale;
+- fy = ((float)y - ty) / scale;
+- dx = 1.0f / scale;
++ fx = ((float)x - tx) / sx;
++ fy = ((float)y - ty) / sy;
++ dx = 1.0f / sx;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+@@ -1073,9 +1089,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+- fx = ((float)x - tx) / scale;
+- fy = ((float)y - ty) / scale;
+- dx = 1.0f / scale;
++ fx = ((float)x - tx) / sx;
++ fy = ((float)y - ty) / sy;
++ dx = 1.0f / sx;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+@@ -1114,7 +1130,7 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
+ }
+ }
+
+-static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
++static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float sx, float sy, NSVGcachedPaint* cache, char fillRule)
+ {
+ NSVGactiveEdge *active = NULL;
+ int y, s;
+@@ -1196,7 +1212,7 @@ static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, fl
+ if (xmin < 0) xmin = 0;
+ if (xmax > r->width-1) xmax = r->width-1;
+ if (xmin <= xmax) {
+- nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
++ nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, sx, sy, cache);
+ }
+ }
+
+@@ -1364,8 +1380,9 @@ static void dumpEdges(NSVGrasterizer* r, const char* name)
+ }
+ */
+
+-void nsvgRasterize(NSVGrasterizer* r,
+- NSVGimage* image, float tx, float ty, float scale,
++void nsvgRasterizeXY(NSVGrasterizer* r,
++ NSVGimage* image, float tx, float ty,
++ float sx, float sy,
+ unsigned char* dst, int w, int h, int stride)
+ {
+ NSVGshape *shape = NULL;
+@@ -1396,7 +1413,7 @@ void nsvgRasterize(NSVGrasterizer* r,
+ r->freelist = NULL;
+ r->nedges = 0;
+
+- nsvg__flattenShape(r, shape, scale);
++ nsvg__flattenShape(r, shape, sx, sy);
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+@@ -1414,14 +1431,14 @@ void nsvgRasterize(NSVGrasterizer* r,
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->fill, shape->opacity);
+
+- nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
++ nsvg__rasterizeSortedEdges(r, tx,ty, sx, sy, &cache, shape->fillRule);
+ }
+- if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
++ if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * sx) > 0.01f) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+- nsvg__flattenShapeStroke(r, shape, scale);
++ nsvg__flattenShapeStroke(r, shape, sx, sy);
+
+ // dumpEdges(r, "edge.svg");
+
+@@ -1441,7 +1458,7 @@ void nsvgRasterize(NSVGrasterizer* r,
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
+
+- nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
++ nsvg__rasterizeSortedEdges(r, tx,ty,sx, sy, &cache, NSVG_FILLRULE_NONZERO);
+ }
+ }
+
+@@ -1453,6 +1470,13 @@ void nsvgRasterize(NSVGrasterizer* r,
+ r->stride = 0;
+ }
+
++void nsvgRasterize(NSVGrasterizer* r,
++ NSVGimage* image, float tx, float ty, float scale,
++ unsigned char* dst, int w, int h, int stride)
++{
++ nsvgRasterizeXY(r,image, tx, ty, scale, scale, dst, w, h, stride);
++}
++
+ #endif // NANOSVGRAST_IMPLEMENTATION
+
+ #endif // NANOSVGRAST_H