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-rw-r--r--nonguix/multiarch-container.scm261
1 files changed, 131 insertions, 130 deletions
diff --git a/nonguix/multiarch-container.scm b/nonguix/multiarch-container.scm
index 135a72c..1462881 100644
--- a/nonguix/multiarch-container.scm
+++ b/nonguix/multiarch-container.scm
@@ -239,136 +239,137 @@ in a sandboxed FHS environment."
in a sandboxed FHS environment."
(program-file
(ngc-wrapper-name container)
- #~(begin
- (use-modules (guix build utils))
- (define (preserve-var var)
- (string-append "--preserve=" var))
- (define* (add-path path #:key writable?)
- (let ((opt (if writable?
- "--share="
- "--expose=")))
- (if (pair? path)
- (string-append opt (car path) "=" (cdr path))
- (string-append opt path))))
- (define (exists-> file)
- (if (and file (file-exists? file))
- `(,file) '()))
- (let* ((run #$(file-append fhs-internal "/bin/" (ngc-internal-name container)))
- (manifest-file #$(file-append fhs-manifest))
- (xdg-runtime (getenv "XDG_RUNTIME_DIR"))
- (home (getenv "HOME"))
- (sandbox-home (or (getenv "GUIX_SANDBOX_HOME")
- (string-append home "/" #$(ngc-sandbox-home container))))
- (preserved-env '("^DBUS_"
- "^DISPLAY$"
- "^DRI_PRIME$"
- "^GDK_SCALE$" ; For UI scaling.
- "^GUIX_LOCPATH$" ; For pressure-vessel locales.
- ;; For startup of added non-Steam games as it
- ;; seems they start in an early environment
- ;; before our additional settings. (Likely
- ;; this can be removed when rewritten to use
- ;; --emulate-fhs from upstream.) Note that
- ;; this is explicitly set below. We could
- ;; preserve what is set before launching the
- ;; container, but any such directories would
- ;; need to be shared with the container as
- ;; well; this is not needed currently.
- "^LD_LIBRARY_PATH$"
- "^MANGOHUD" ; For MangoHud configuration.
- "^PRESSURE_VESSEL_" ; For pressure vessel options.
- "_PROXY$"
- "_proxy$"
- ;; To allow workaround for upstream bug
- ;; <https://github.com/ValveSoftware/steam-for-linux/issues/9306>
- ;; and tracked on our end as
- ;; <https://gitlab.com/nonguix/nonguix/-/issues/267>.
- ;; TODO: Remove once upstream fixes this bug.
- "^QT_X11_NO_MITSHM$"
- "^SDL_"
- "^STEAM_"
- "^SSL_" ; SSL certificate environment, needed by curl for Heroic.
- "^VDPAU_DRIVER_PATH$" ; For VDPAU drivers.
- "^XAUTHORITY$"
- ;; Matching all ^XDG_ vars causes issues
- ;; discussed in 80decf05.
- "^XDG_DATA_HOME$"
- "^XDG_RUNTIME_DIR$"
- ;; The following are useful for debugging.
- "^CAPSULE_DEBUG$"
- "^G_MESSAGES_DEBUG$"
- "^LD_DEBUG$"
- "^LIBGL_DEBUG$"))
- (expose `("/dev/bus/usb" ; Needed for libusb.
- "/dev/dri"
- "/dev/input" ; Needed for controller input.
- "/dev/uinput" ; Needed for Steam Input.
- ,@(exists-> "/dev/nvidia0") ; needed for nvidia proprietary driver
- ,@(exists-> "/dev/nvidiactl")
- ,@(exists-> "/dev/nvidia-modeset")
- ,@(exists-> "/etc/machine-id")
- "/etc/localtime" ; Needed for correct time zone.
- "/sys/class/drm" ; Needed for hw monitoring like MangoHud.
- "/sys/class/hwmon" ; Needed for hw monitoring like MangoHud.
- "/sys/class/hidraw" ; Needed for devices like the Valve Index.
- "/sys/class/input" ; Needed for controller input.
- ,@(exists-> "/sys/class/power_supply") ; Needed for power monitoring like MangoHud.
- ,@(exists-> "/sys/class/powercap") ; Needed for power monitoring like MangoHud.
- "/sys/dev"
- "/sys/devices"
- ,@(exists-> "/var/run/dbus")
- #$@(ngc-exposed container)))
- ;; /dev/hidraw is needed for SteamVR to access the HMD, although here we
- ;; share all hidraw devices. Instead we could filter to only share specific
- ;; device. See, for example, this script:
- ;; https://arvchristos.github.io/post/matching-dev-hidraw-devices-with-physical-devices/
- (share `(,@(find-files "/dev" "hidraw")
- "/dev/shm"
- ;; "/tmp/.X11-unix" is needed for bwrap, and "/tmp" more generally
- ;; for writing things like crash dumps and "steam_chrome_shm".
- "/tmp"
- ,(string-append sandbox-home "=" home)
- ,@(exists-> (string-append home "/.config/pulse"))
- ,@(exists-> (string-append xdg-runtime "/pulse"))
- ,@(exists-> (string-append xdg-runtime "/bus"))
- ,@(exists-> (getenv "XAUTHORITY"))
- #$@(ngc-shared container)))
- (DEBUG (equal? (getenv "DEBUG") "1"))
- (args (cdr (command-line)))
- (command (if DEBUG '()
- `("--" ,run ,@args))))
- ;; Set this so that e.g. non-Steam games added to Steam will launch
- ;; properly. It seems otherwise they don't make it to launching
- ;; Steam's pressure-vessel container (for Proton games).
- (setenv "LD_LIBRARY_PATH" "/lib64:/lib")
- ;; Set this so Steam's pressure-vessel container does not need to
- ;; generate locales, improving startup time. This needs to be set to
- ;; the "usual" path, probably so they are included in the
- ;; pressure-vessel container.
- (setenv "GUIX_LOCPATH" "/usr/lib/locale")
- ;; By default VDPAU drivers are searched for in libvdpau's store
- ;; path, so set this path to where the drivers will actually be
- ;; located in the container.
- (setenv "VDPAU_DRIVER_PATH" "/lib64/vdpau")
- (format #t "\n* Launching ~a in sandbox: ~a.\n\n"
- #$(package-name (ngc-wrap-package container)) sandbox-home)
- (when DEBUG
- (format #t "* DEBUG set to 1: Starting shell. Launch application manually with: ~a.\n\n"
- #$(ngc-internal-name container)))
- (mkdir-p sandbox-home)
- (invoke #$(file-append pulseaudio "/bin/pulseaudio")
- "--start"
- "--exit-idle-time=60")
- (apply invoke
- `("guix" "shell"
- "--container" "--no-cwd" "--network"
- ,@(map preserve-var preserved-env)
- ,@(map add-path expose)
- ,@(map (lambda (item)
- (add-path item #:writable? #t))
- share)
- "-m" ,manifest-file
- ,@command))))))
+ (with-imported-modules '((guix build utils))
+ #~(begin
+ (use-modules (guix build utils))
+ (define (preserve-var var)
+ (string-append "--preserve=" var))
+ (define* (add-path path #:key writable?)
+ (let ((opt (if writable?
+ "--share="
+ "--expose=")))
+ (if (pair? path)
+ (string-append opt (car path) "=" (cdr path))
+ (string-append opt path))))
+ (define (exists-> file)
+ (if (and file (file-exists? file))
+ `(,file) '()))
+ (let* ((run #$(file-append fhs-internal "/bin/" (ngc-internal-name container)))
+ (manifest-file #$(file-append fhs-manifest))
+ (xdg-runtime (getenv "XDG_RUNTIME_DIR"))
+ (home (getenv "HOME"))
+ (sandbox-home (or (getenv "GUIX_SANDBOX_HOME")
+ (string-append home "/" #$(ngc-sandbox-home container))))
+ (preserved-env '("^DBUS_"
+ "^DISPLAY$"
+ "^DRI_PRIME$"
+ "^GDK_SCALE$" ; For UI scaling.
+ "^GUIX_LOCPATH$" ; For pressure-vessel locales.
+ ;; For startup of added non-Steam games as it
+ ;; seems they start in an early environment
+ ;; before our additional settings. (Likely
+ ;; this can be removed when rewritten to use
+ ;; --emulate-fhs from upstream.) Note that
+ ;; this is explicitly set below. We could
+ ;; preserve what is set before launching the
+ ;; container, but any such directories would
+ ;; need to be shared with the container as
+ ;; well; this is not needed currently.
+ "^LD_LIBRARY_PATH$"
+ "^MANGOHUD" ; For MangoHud configuration.
+ "^PRESSURE_VESSEL_" ; For pressure vessel options.
+ "_PROXY$"
+ "_proxy$"
+ ;; To allow workaround for upstream bug
+ ;; <https://github.com/ValveSoftware/steam-for-linux/issues/9306>
+ ;; and tracked on our end as
+ ;; <https://gitlab.com/nonguix/nonguix/-/issues/267>.
+ ;; TODO: Remove once upstream fixes this bug.
+ "^QT_X11_NO_MITSHM$"
+ "^SDL_"
+ "^STEAM_"
+ "^SSL_" ; SSL certificate environment, needed by curl for Heroic.
+ "^VDPAU_DRIVER_PATH$" ; For VDPAU drivers.
+ "^XAUTHORITY$"
+ ;; Matching all ^XDG_ vars causes issues
+ ;; discussed in 80decf05.
+ "^XDG_DATA_HOME$"
+ "^XDG_RUNTIME_DIR$"
+ ;; The following are useful for debugging.
+ "^CAPSULE_DEBUG$"
+ "^G_MESSAGES_DEBUG$"
+ "^LD_DEBUG$"
+ "^LIBGL_DEBUG$"))
+ (expose `("/dev/bus/usb" ; Needed for libusb.
+ "/dev/dri"
+ "/dev/input" ; Needed for controller input.
+ "/dev/uinput" ; Needed for Steam Input.
+ ,@(exists-> "/dev/nvidia0") ; needed for nvidia proprietary driver
+ ,@(exists-> "/dev/nvidiactl")
+ ,@(exists-> "/dev/nvidia-modeset")
+ ,@(exists-> "/etc/machine-id")
+ "/etc/localtime" ; Needed for correct time zone.
+ "/sys/class/drm" ; Needed for hw monitoring like MangoHud.
+ "/sys/class/hwmon" ; Needed for hw monitoring like MangoHud.
+ "/sys/class/hidraw" ; Needed for devices like the Valve Index.
+ "/sys/class/input" ; Needed for controller input.
+ ,@(exists-> "/sys/class/power_supply") ; Needed for power monitoring like MangoHud.
+ ,@(exists-> "/sys/class/powercap") ; Needed for power monitoring like MangoHud.
+ "/sys/dev"
+ "/sys/devices"
+ ,@(exists-> "/var/run/dbus")
+ #$@(ngc-exposed container)))
+ ;; /dev/hidraw is needed for SteamVR to access the HMD, although here we
+ ;; share all hidraw devices. Instead we could filter to only share specific
+ ;; device. See, for example, this script:
+ ;; https://arvchristos.github.io/post/matching-dev-hidraw-devices-with-physical-devices/
+ (share `(,@(find-files "/dev" "hidraw")
+ "/dev/shm"
+ ;; "/tmp/.X11-unix" is needed for bwrap, and "/tmp" more generally
+ ;; for writing things like crash dumps and "steam_chrome_shm".
+ "/tmp"
+ ,(string-append sandbox-home "=" home)
+ ,@(exists-> (string-append home "/.config/pulse"))
+ ,@(exists-> (string-append xdg-runtime "/pulse"))
+ ,@(exists-> (string-append xdg-runtime "/bus"))
+ ,@(exists-> (getenv "XAUTHORITY"))
+ #$@(ngc-shared container)))
+ (DEBUG (equal? (getenv "DEBUG") "1"))
+ (args (cdr (command-line)))
+ (command (if DEBUG '()
+ `("--" ,run ,@args))))
+ ;; Set this so that e.g. non-Steam games added to Steam will launch
+ ;; properly. It seems otherwise they don't make it to launching
+ ;; Steam's pressure-vessel container (for Proton games).
+ (setenv "LD_LIBRARY_PATH" "/lib64:/lib")
+ ;; Set this so Steam's pressure-vessel container does not need to
+ ;; generate locales, improving startup time. This needs to be set to
+ ;; the "usual" path, probably so they are included in the
+ ;; pressure-vessel container.
+ (setenv "GUIX_LOCPATH" "/usr/lib/locale")
+ ;; By default VDPAU drivers are searched for in libvdpau's store
+ ;; path, so set this path to where the drivers will actually be
+ ;; located in the container.
+ (setenv "VDPAU_DRIVER_PATH" "/lib64/vdpau")
+ (format #t "\n* Launching ~a in sandbox: ~a.\n\n"
+ #$(package-name (ngc-wrap-package container)) sandbox-home)
+ (when DEBUG
+ (format #t "* DEBUG set to 1: Starting shell. Launch application manually with: ~a.\n\n"
+ #$(ngc-internal-name container)))
+ (mkdir-p sandbox-home)
+ (invoke #$(file-append pulseaudio "/bin/pulseaudio")
+ "--start"
+ "--exit-idle-time=60")
+ (apply invoke
+ `("guix" "shell"
+ "--container" "--no-cwd" "--network"
+ ,@(map preserve-var preserved-env)
+ ,@(map add-path expose)
+ ,@(map (lambda (item)
+ (add-path item #:writable? #t))
+ share)
+ "-m" ,manifest-file
+ ,@command)))))))
(define (make-container-manifest container fhs-internal)
"Return a scheme file-like object to be used as package manifest for FHS