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author | Timotej Lazar <timotej.lazar@araneo.si> | 2020-10-02 11:12:41 +0200 |
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committer | Jonathan Brielmaier <jonathan.brielmaier@web.de> | 2020-10-02 16:21:51 +0200 |
commit | 5d83bd2e981b1b0f0fc8ce49042d769ebb4bb1dc (patch) | |
tree | acaa02e9b0ae3a3882cd3f88ee3db0c766f7981d | |
parent | e3c50e1385cc70f2c74aa6dad85c76ed513aa483 (diff) |
nongnu: eduke32: Remove unnecessary phase.
Since commit 2073b55, Guix uses CPLUS_INCLUDE_PATH to find system
headers. Overriding this variable caused a compile failure. The package builds
fine without it, so just drop it.
* nongnu/packages/game-development.scm (eduke32)[arguments]: Drop ‘set-sdl-paths’ phase.
Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
-rw-r--r-- | nongnu/packages/game-development.scm | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/nongnu/packages/game-development.scm b/nongnu/packages/game-development.scm index 95facd2..00ebb00 100644 --- a/nongnu/packages/game-development.scm +++ b/nongnu/packages/game-development.scm @@ -214,16 +214,6 @@ development should opt for GLSL rather than Cg.") '("multivoc.cpp" "xmp.cpp"))) #t)) (delete 'configure) - (add-after 'set-paths 'set-sdl-paths - ;; The makefile adds the output of `sdl2-config --cflags` to the - ;; compiler flags, but sdl2-config gives us the wrong directory to - ;; include. We have to add the SDL2 header directory ourselves. - (lambda* (#:key inputs #:allow-other-keys) - (pk (assoc-ref inputs "sdl-union")) - (setenv "CPLUS_INCLUDE_PATH" - (string-append (assoc-ref inputs "sdl-union") - "/include/SDL2")) - #t)) (replace 'install (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) |